The statistics all tell me that I’m not too old for video games, but these days I sometimes lack an enthusiasm for big games that I once had in an ample supply. Ubisoft’s recent Far Cry 5 is well made — I recognize that — but I don’t have a passion for it. And that makes me question my passion for any of it … until I play something like PC Building Simulator. Now, I’m not calling PC Building Simulator some sort of holy experience. It’s not. But it is the kind of odd and quirky game that clicks with me and rejuvenates me. PC Building Simulator is a business simulator. It is available now on Steam for $20 — although you can get it for 10-percent off through April 3. You start the game by taking over your uncle’s computer-repair shop and his account balance of -$15. It’s up to you troubleshoot your clients’ PCs, order the parts they need, and replace the components. All of the GPUs, CPUs, and other parts are … [Read more...] about PC Building Simulator is dumb and good
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Building your own PC can be an intimidating, exciting, nerve-racking and rewarding experience. Crafting a machine on your own, with a selection of electronic parts is quite a thrill. It also allows you to make something that's personalised to you and built according to your own budget, specifications and preference.Crafting a gaming PC can save you money over buying a pre-built machine from a retailer or allow you to create a monster gaming machine which will run games on ultra-settings for years to come.We're going to talk you through the steps, the things you’ll need to think about and all the considerations along the way.Budgeting your gaming PCBefore you can get started, you'll need to consider your budget. It's all very well day-dreaming of the ultimate gaming machine, but you can only get what you can afford, and you'll soon find when adding parts to your wishlist up that things can get expensive.That said, it's worth considering the future-proofing of your system. You … [Read more...] about How to build and upgrade your own gaming PC
[Update: Fortnite and PUBG are take the fight to mobile. Read on to see how they fare.]Towards the end of 2017 it was abundantly clear that 'battle royale' was the game genre of the moment, with Fortnite Battle Royale and PlayerUnknown's Battlegrounds being the most popular games in that genre. Now that 2018 is well underway, we're only seeing the popularity and scope of both titles increase, but which game is best for you?PlayerUnknown's Battlegrounds was the first of the two games to be released, and it took the PC gaming and streaming worlds by storm. Its growth has been nothing short of astounding, and towards the end of 2017 it was boasting an Xbox One port and 3 million concurrent players.Of course, any fan of battle royale games knows that you don't get to be alone for long, and PUBG's competition soon came along in the form of Epic Games' Fornite. With similar gameplay it's proven to be tough competition, and in the last month alone it's increased its playerbase by an … [Read more...] about Fortnite vs PUBG: which is the game for you?
Making a video game is a hard endeavor even in the best of circumstances. Developers have to anticipate an audience’s desires years in advance, determine the best way to monetize their creation, and execute on a vision amid a cascading series of strict deadlines. And with so many new gaming formats becoming part of the gaming landscape, such as mobile, AR/VR, esports, and streaming, developers also have to consider the type of game they want to make. It will never be an easy job, but it doesn’t have to be quite as hard as it is today. Market research has become a critical part of the design process in recent years. And there are more data streams than ever feeding into that research pool. Too few game makers are taking full advantage of the information that’s available to them –and even those that do generally focus solely on the success of a single title, rather than an entire brand. This is partly because, for years, market research was limited to assembling … [Read more...] about Game publishers should learn how to use data better in 2018
Presented by Intel Like a lot of the indie studios that have cropped up over the last few years, Spearhead Games’ founders, Atul Mehra and Malik Boukhira, were originally AAA developers. The pair met when they were working at EA in Montreal on a project that wasn’t looking very healthy. “We were working on something that was just dying,” Mehra remembers. “But it was a coincidence that we teamed up; I was getting ready to leave EA when one of my old friends, who was working with Malik, said we should talk because we were thinking the same thing. So that’s when we started to consider doing something together.” And it’s when Mehra visited Boukhira at home to have a look at a prototype and got very excited about it. “That’s it,” he told Boukhira. “We’re quitting our jobs.” But Spearhead Games would take another four months before it was established and able to actually start working on projects. The … [Read more...] about Spearhead Games: From leaving AAA to making a time-traveling Columbo