Until recently, the concept of a “desktop PC phone” would have been laughable. Even now, in the era of phone-PC crossovers like Samsung Dex and Huawei’s PC mode (Easy Projection), the idea still seems slightly unbelievable. It’s sobering — at least for we (*ahem*) older watchers tech industry enthusiasts — that modern smartphones or tablets pack about as much computing power as was found not too long ago in a pretty high-end PC. A Snapdragon 660 SoC — a fairly typical midrange chip in 2018 — is an octa-core, up-to-2.2-GHz-clock-rate number cruncher. It often comes with 2GB of RAM and upwards of 64GB of flash storage these days. A little bit of work with your favorite search engine will show these numbers are pretty comparable to what you would’ve had sitting on your desktop just a decade agoThe modern smartphone or tablet packs about as much computing power as was found not too long ago in a pretty high-end PC. It’s always a … [Read more...] about Phones as desktop PCs: Is this just a user interface problem?
Graphical user interface definition
Final Fantasy is one of my favorite game series, and its 16-bit era might be its best. You have the groundbreaking Final Fantasy IV, the systems-based Final Fantasy V, and the epic Final Fantasy VI. But if you want to play these games today, you have to make compromises. Final Fantasy IV and Final Fantasy VI came out for the Super Nintendo in the U.S. as Final Fantasy II and Final Fantasy III, respectively (at this point, I’m going to assume you know about the weird naming problems this series has had). Their original localizations are problematic, trimming the original script. They also have a fair share of translation errors and awkward sentences. Square ported these to the original PlayStation along with Final Fantasy V. Final Fantasy IV and Final Fantasy VI would get improved translations, and we also had Final Fantasy V in English for the first time. But these versions are far from ideal. Since these are now early CD games, you have to suffer through long load times. It … [Read more...] about The RetroBeat: Final Fantasy’s 16-bit classics need definitive editions
Editorial By Daniel Eran Dilger Monday, July 02, 2018, 06:21 am PT (09:21 am ET) Many industry pundits have fixated on how Macs are going to somehow merge with iOS, or seem to be confused about whether Apple wants PC buyers to upgrade to a Mac or an iPad. Some suggest the answer is a cheap Mac or macOS netbook. But as Apple's new macOS Mojave makes clear: they're wrong, here's why.In 2002, Apple was highlighting the PC horror stories of regular people (like Ellen Feiss) in Switchers Just over fifteen years ago in 2002, Apple shifted from "Think Different" ads associating its products with respected thinkers to "Switchers," a new campaign that played up how terrible PCs were in the words of regular people. Steve Jobs sought to sell Windows PC users a "BYOKDM" drop in replacement: the Mac mini (and Xserve). A few years later, Apple's "I'm a Mac" campaign similarly invited PC users to switch and enjoy working where things were so much easier. However, Apple hasn't been actively … [Read more...] about Apple’s new macOS Mojave optimizes the Mac for iOS users, not PC switchers
It’s been a little over two years since I last reviewed PixelCut’s $100 PaintCode, a Mac app designed to help developers more easily integrate vector graphics into their software. In the intervening years, Apple’s own operating systems have evolved beyond pixel perfection to embrace vector graphics as an easier way of dealing with the many form factors that the company’s devices offer today. As a result, instead of producing individual bitmaps for each possible resolution at which their apps will be used, developers can today simply import PDF files directly into their source code, and let the operating system take care of rasterizing and rendering them on the screen. These changes have certainly vindicated PixelCut’s bet on bringing developers better tools for dealing with vector graphics, but the company hasn’t been sitting idle either, and, as a result, PaintCode 2 (App Store link) hit the App Store earlier this year. What’s new PixelCut … [Read more...] about PaintCode 2.0 review: Helps developers and designers create great user interfaces
posted on 01 Jul 2013, 04:29 30 1. Nathan_ingx (Posts: 4594; Member since: 07 Mar 2012) I believe the designs of the phones have a part in it. posted on 01 Jul 2013, 04:35 9 2. CanYouSeeTheLight (Posts: 1122; Member since: 05 Jul 2012) As they mentioned the SII which in my opinion was the best phone Samsung ever made as it was ahead of everyone else in terms of RAM, CPU+GPU, the SAMOLED+ and the great 8mp camera. Samsung now doesn't have that huge advantage in terms of hardware it had on the S2 era, they now use Qualcomm processors and the competition does so too, which means the processing power advantage is merely due to a higher clockspeed compared to everyone else. posted on 01 Jul 2013, 06:04 8 16. lovefist (unregistered) true, I am currently using the GS2 as my 3rd samsung device and now eyeing the nexus 4 or the xperia z as my upgrade. brand loyalty for most people only blinds you of other products. posted on 01 Jul 2013, 05:50 6 11. TechBizJP08 … [Read more...] about Comments for : Research firm head says Samsung needs to step it up, as its users are upgrading to other Androids